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Xbox serie s
Xbox serie s















#Xbox serie s software

On Series S, we're getting support for software Lumen RTGI - an RT solution that combines SDF-based ray-tracing alongside a screen-space GI technique to produce convincing real-time indirect lighting. Late last year Epic's battle royale title was updated with Unreal Engine 5.1, and along with it came big upgrades to assets, foliage, and of course ray-tracing. The RTGI train continues rolling with Fortnite.

xbox serie s

There is a small reduction in visual artifacts and noise - while the higher base resolution ensures a less blurry image. That means that the ray-tracing on Series X doesn't actually look that much better here, even though technically its RTGI pass is operating at several times the resolution of Series S. RTGI scales nicely to lower-power platforms, as you don't need much resolution at all to produce a good-looking, stable effect. Watch on YouTube The story so far: an overview of ray tracing on Xbox Series S, covering every single title we know to support it.Ĭompromises don't particularly stick out, though if I had to nitpick there is some fairly obvious ray-tracing noise in darker spots if you look closely. RTGI is totally transformative to the general look of the game - and the fact we're looking at a 60fps game (albeit one that can run at a very low internal resolution) is another remarkable aspect to the game. Metro Exodus used a real-time lighting system in prior console versions as well, although the hardware wasn't capable of handing in anything more than a relatively basic GI pass.

xbox serie s

Stacked up against its last-gen predecessor, the improvements are hugely obvious. Dynamic objects like characters particularly impress, with rich and grounded lighting. There's a consistency to the lighting that really impresses here, and is a cut above most titles that rely on precalculated solutions. The per-pixel RTGI is very high quality, realistically shading scenes and ensuring that everything looks grounded and correct within the game world. Metro Exodus Enhanced Edition is the standout example. While the diversity of RT titles might not be there, that's not to say that there isn't software on Series S where ray tracing isn't key to the experience - and by reckoning, there are three experiences where the technology is present and correct on the junior Xbox and works beautifully. By my count there are just 15 titles in total that use hardware or software ray tracing techniques on the platform, though perhaps there are some low-profile titles we've missed (and maybe there's a case for Gears 5-style screen-space-based global illumination). Series S ray-tracing games are so scarce, even two years in, that you can almost count meaningful implementations on two hands.

xbox serie s

Most recent games lack ray-tracing on Series S, even if they pack one or more effects on Series X and PS5. The Series S has a modest 4TF GPU paired with a meagre 10GB of RAM, which makes it challenging to implement complex ray-tracing effects on the console. In practice, it's a bit more complicated. You can absolutely get RT acceleration on the system, just like any other RDNA 2-based hardware platform. It's based on the same fundamental RAM, storage, CPU, and GPU technologies - which of course means that it is ray tracing capable.

xbox serie s

The Xbox Series S is, on paper, every bit as feature-rich as the Series X.















Xbox serie s